Number 18: Heraldry Patriarch
LIGHT

Number 18: Heraldry Patriarch

  • Archetype:
  • Heraldic

  • ATK:
  • 2200

  • DEF:
  • 2200

  • View:
  • 4575




2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.




 
 
AI Power Analysis
Negation/InteractionConfidence: MediumEvaluated Oct 7, 2026
62± 6/ 100
Power Score
Intrinsic 65
Deck 66

Number 18: Heraldry Patriarch — Power Evaluation

Final Score: 62 ± 6 · Confidence: Medium

  • Intrinsic: 65 · Deck: 66 · Meta: provisional
  • Primary role: Negation/Interaction · Secondary: Board breaker, Material body

Why it scores here

Heraldry Patriarch is a situational board tool that excels at locking down opponent summons and clearing duplicate monsters, making it core to Heraldic strategies and consistent tech in Ryzeal. However, its effectiveness is heavily conditional on opponents fielding multiple monsters of the same name, and it generates no inherent card advantage. With zero combo evidence and no direct synergy beyond archetype-specific GY effects, it scores as a reliable but narrow finisher rather than a power multiplier.

Axis scores

Axis Score Evidence
Accessibility 88 Rank 4 Xyz is trivially accessible in Heraldic (Leo and Stad Whale are both Level 4 staples) and simple in Ryzeal, with 95%+ deck co-inclusion rates confirming multiple summon routes (observed)
Combo & Conversion 35 No combo boards supplied; text indicates destruction and lock only, neither generating card advantage or building boards independently (inferred from text)
Resource Economy 40 Effect detaches 1 Xyz Material per activation with no card draw; GY effect sends 2 Heraldic Beasts deck-to-GY for archetype synergy only, no advantage (verified from text)
Effect & Interaction 72 Permanent lock on opponent's summons of a chosen name plus destruction of duplicates, but both are conditional on 2+ same-name monsters existing on field (verified from text)
Material Utility 68 Standard Rank 4 Xyz body usable as fodder for Rank 5+ and Link summons; LIGHT Psychic attribute has modest niche support (inferred from type and attribute)
Resilience & Flexibility 62 Lock persists while face-up; GY effect is hard-once; no recursion or recovery; vulnerable to monster removal; primarily a mid-combo or board-finishing tool (verified from text)
Deck-Building Efficiency 76 No level or attribute locks; clean Rank 4 Xyz cost; average 1.07 copies per deck indicates minimal garnet risk; Heraldic Beast GY effect slightly limits generic splashability (observed from deck distribution)

Calculation

Weight profile: 0.7 × Negation/Interaction + 0.3 × Board breaker. Intrinsic ≈ 65, Deck ≈ 66, Meta = provisional. Modifiers: Archetype-specific GY effect (-1); Conditional lock effect (-2); No combo evidence (-1). Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent)

Strengths

  • Hard permanent lock on opponent's summons of a chosen monster name
  • Efficiently clears duplicate monsters on field
  • Extremely accessible in Heraldic (native archetype with abundant Level 4 materials)
  • 95%+ inclusion in primary homes (Heraldic, Ryzeal)
  • GY effect synergizes with Heraldic Beast recursion and search engines

Weaknesses

  • Lock and destruction effects conditional on 2+ same-name monsters appearing
  • Generates zero card advantage
  • No recursion or recovery mechanisms
  • Primarily a board-finishing tool, not a combo starter or extender
  • Archetype-specific GY effect reduces generic splashability

Counters / choke points

  • Ash Blossom & Joyous Spring (negates GY effect)
  • Called by the Grave (negates GY effect)
  • Solemn Judgment and other Xyz-summon negation
  • Broad monster removal (Raigeki, Evenly Matched)
  • Hand traps preventing Level 4 summons

Best use

Board finisher, lock tool, duplicate removal. Decks: Heraldic, Ryzeal, Rank 4 Xyz toolbox. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text complete; Rank 4 Xyz requiring two Level 4 monsters; Heraldic Beast archetype membership; Lock effect prevents opponent summons of chosen name; Destruction effect removes duplicate monsters on-field; GY send effect hard-once sends 2 Heraldic Beast from deck to graveyard; 400 sampled decks; 95%+ co-rate with Leo and Stad Whale in Heraldic decks
  • Observed: Appears in 27 distinct archetypes across 400-deck sample; Average 1.07 copies per deck (375 run 1, 22 run 2, 3 run 3); Mentioned in 6 guides as Extra Deck option; Primary homes: Heraldic (41.2%) and Ryzeal (37.3%) of sample
  • Inferred: Primary role: Negation/Interaction from lock and destruction effects; Secondary roles: Board breaker (duplicates), Material body (Rank 4 Xyz); Material utility: generic Rank 4 body for Rank 5+ and Link fodder; Combo conversion: board-finishing tool, not starter (no evidence of starter role or searched-for role); Accessibility: extremely high in Heraldic and Ryzeal via multiple Level 4 summon routes
  • Data gaps: No combos supplied — combo conversion is text-only inference; cannot verify board-finisher role empirically No banlist token — assumed 3 copies (unlimited) No usage statistics (StatisticsCard) — archetype inclusion % from 400-deck sample only No top-card ranking data — cannot verify meta viability beyond deck inclusion No direct combo evidence of role functions (starter role, searched-for role, payoff role) — role assignment from text only











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